MARNO LOTZ
UI Designer specialising in Apps, Web, and Game Interfaces.
Hi. I’m Marno.
I design things. Mostly because the world is filled with interfaces created by people who have clearly never met another human being. I fix that. I’ve spent the last 5+ years building UI, UX, game interfaces, websites, 3D scenes, and explaining to clients that no, we cannot “just quickly redesign the whole thing” in 20 minutes.
I run Eyfriend Studio and Webvite.io, where I design clean, functional experiences with just enough spice to keep users awake, and just enough logic to prevent developers from hunting me down.
If your project needs someone who mixes creativity, sarcasm, and an understanding of users needs – congratulations, you’ve found him.
Eyfriend Studio and Webvite are just fancy names for ‘me doing freelance work after hours.’ I’m the entire team — designer, developer, coffee machine, everything. These projects are flexible and don’t get in the way of a full-time role.
Education
2019 - Present
UX Design & User Experience Design Course (theory) Complete 2023 Web Development Bootcamp Blender Character Creator for Video Games
2018
Udacity
2016 - 2017
Online Courses: University of Stellenbosch
2013 - 2015
The Openwindow Institute
2012
Midstream College
VALUE DRIVERS
I’ve redesigned UIs for multiple lotto, and gaming products (e.g. Super Dragon Punch Force 3, Lucky 7 Extreme, Island Luck).
I create rules so your team stops inventing new fonts, colors, and button shapes every Wednesday.
Design unity = fewer headaches.
From frontend design to brand identity, I have a broad portfolio: security training sites (NuLaw, TASA), e-commerce, WordPress builds, institutional web portals.
I’m fluent in Figma systems, design tokens, handoffs, and basic front-end (HTML, CSS, JS) support and speak enough HTML/CSS/JS to understand dev pain, avoid nonsense, and hand off files that don’t cause riots.
I’ve survived client revisions, scope creep, and “my cousin said the button should be purple.”
I can handle anything.
Experience
2021 - Present
I design interfaces for e-gaming products, build system logic, map out player flows, and make everything look consistent enough that users actually trust the platform.
Impact: The product now looks like it was designed intentionally, not by six people fighting over the last corner radius.
2021 – Present
I architect design systems, set rules, define tokens, and prevent UI chaos before it begins.
Impact: Streamlined dev workflows, reduced design inconsistencies, and built reusable systems that save teams hours.
2019 – Present
I lead UI/UX projects, build brand systems, create 3D experiences, and run a small team of designers and devs who somehow still like me.
Impact: Helped clients modernize their platforms, sharpen their branding, and stop using 2010-era gradients.
2019 - 2021
Created web pages, graphics, and branding assets for Nerospec’s group companies.
Impact: Enhanced brand credibility by delivering clear, consistent visuals for complex mining-safety technology.
2017 - 2019
Built intranet visuals, reports, and internal communication assets that somehow made SharePoint look good.
2016 - 2017
Created brand identities and marketing visuals.
This is where I learned that “make it pop” means nothing.
2016
Taught firearms safety while also designing posters. No, the posters did not include bullet holes.
Yes, people asked.
Core Capabilities
I design digital experiences that actually make sense — clean interfaces, smooth flows, and layouts that don’t require psychic abilities to navigate. My job is to make users think, ‘Oh cool, I get this,’ instead of, ‘Where the hell do I click?
Here’s a list of all the software I use — both for actual work and for the questionable side projects I build when I should be sleeping.

Illustrator

Indesign

Photoshop

Adobe Premier Pro

Adobe XD

Figma

Token Studio

Mixpanel

Maze

Java Script

Bootstrap

Tailwind

HTML

CSS

Github

WordPress

WooCommerce

Shopify

Framer

Chat GPT

Codex

Adobe Sensei

Figma AI

uizard

Spline

Unreal Engine

METAHUMAN

Blender

Mixamo

Quicksel Bridge

Quicksel Mixer

Pureref
Interests
-
Muay Thai
Because therapy is expensive -
Guitar
Loud enough to annoy the neighbors -
Game Design
Creating worlds I can control -
AI Software
Teaching robots to do my chores -
Online Courses
Collecting certificates like Pokémon
Personal skills
-
Sociable
I can talk to humans… surprisingly well -
Expert Googler
If it exists, I will find it -
Attention to detail
I notice EVERYTHING (even the pixel you moved 1pt) -
Enthusiastic
Especially when coffee is involved -
Quick Learner
Mostly because I break things and have to fix them fast
Achievements
Co-Chairman of the Student Council 2015
Yes, I peaked early.
I helped run events, organize exhibitions, and keep the chaos below critical levels.
Technically leadership. Practically crowd control.
Want to know more about me
follow me on my socials:
Have a project, collaboration, or role in mind? I’d love to hear from you.
- +27 83 591 1728
- marnomlotz@gmail.com